OMGN: Online Movies & Games Network

Gamer of Darqness, Page 2

OMGN Release Notes: 4.1.1

Aug. 1, 2010; By Robert F. Ludwick

Got some release notes for our 4.1.1 release. This actually released on July 26th! I apologize for the delayed write-up. User Messages Reorganization When we released user messages with the new Forum, I wasn't totally happy with the directory structure we introduced. They were all lumped in the user/ directory even though they deserved their own subdirectory therein. That's been corrected and they are better organized now. Smart Forum...

Captains of DarkTide Open Beta Announced

Jul. 27, 2010; By Robert F. Ludwick

Got this press release in regarding Captains of DarkTide's new Open Beta. Provo, UT, July 27, 2010 - After a short (2 months) closed beta testing phase, Silverlode Interactive has announced the open beta release date for their fantasy ship-based MMO, Captains of DarkTide (CoDT). Thousands of players have participated by play testing the starting zone and providing invaluable feedback which has helped shape the world of CoDT. As of August 3rd...

OMGN Release Notes: 4.1.0

Jul. 21, 2010; By Robert F. Ludwick

Alas, the OMGN Forum has finally launched. I've been working on this sucker for 2 weeks, lots of hours put in. Just ask Laura, as she's had to bear the brunt of my not being available near as often. In any case, here are some release notes for 4.1.0, which includes the new Forum. Forum Duh! Obviously! The new Forum lets all of us talk and enables us to create a unique community of gamers here at OMGN. I'm looking forward to seeing us grow. User...

Dragons Call Expansion Launch Date Announced

Jul. 13, 2010; By Robert F. Ludwick

A press release in from Dragon's Call. Their expansion's launch date has been nailed down. The Dragon's Call Expansion - Clash of Guilds, official launch date will be on Thursday, July 15th. Apparently, more details about this expansion will be unveiled. Here comes another interesting feature called Guild Quest: Continuously challenged by different high level monsters without healing would probably obstruct player's attacking power, however...

Retro DarqByte: Firkin AI

Jul. 7, 2010; By Robert F. Ludwick

Here's another entry in my Retro DarqByte series, a followup to my "Too Hard?" post. Side note: I later discovered that firkin is a word. This is likely the last (and only second, of course) post I bring over from DarqByte. So I’ve got another irritated video games post to write, in-part as a followup to my post about a certain missions in NFS being difficult. I should also mention Jenner Cauton’s F9 blog ...

OMGN Release Notes: 4.0.11

Jul. 7, 2010; By Robert F. Ludwick

Time for another round of OMGN release notes! Unlike last time, not a whole lot to whet the appetite of our average reader. We released a tool in our administration section to make attaching things to content (i.e. associating an article with a particular game, etc) a lot easier. We had some bugfixes and tweaks as well along the way. The only real thing that you'll see as a user, aside from a listing of benefits on our user registration page, is...

OMGN Release Notes: 4.0.10

Jul. 2, 2010; By Robert F. Ludwick

I figured my blog here on OMGN would be a good avenue to tell you all about minor code releases on the site. Things like the introduction of user blogs are big enough that we'll write up a proper announcement, but for smaller things like this release today, I'll just blog about it. A lot of things were released today that impact our viewing public and users, mostly with our blogging system, so I'll get right to it! Blog Post Preview You've...

Star Alliances Goes Free

Jul. 2, 2010; By Robert F. Ludwick

And the second press release I got today from Star Alliances. Star Alliances no longer requires a subscription to play the game. No more monthly fees! No more initial purchase cost! No more trial accounts! You can play as much as you want, as long as you want! Star Alliances has gone to a microtransaction system meaning that whatever you acquire you keep. This means you get to purchase exactly what you want out of your gameplay experience in...

Star Alliances Contest Begins Tonight

Jul. 2, 2010; By Robert F. Ludwick

Star Alliances press release about a contest that starts tonight. We have started a campaign that will be attracting players from all over.  Tonight, you should join in the fight and see the kind of battles that are fun and easy to be a part.  Find yourself engulfed with opportunity to become a powerful commander.  Pick a side, join the fight. You may be asking, why now?  The answer is simple.  We have been working hard...

Guild Warehouse Unveiled!

Jun. 30, 2010; By Robert F. Ludwick

Dragon's Call just popped out a new guild warehouse feature. Their press release to follow. A little more info about the highly anticipated upcoming DC Expansion is finally unveiled – Guild Warehouse. And fortunately, it’s even attached with some screenshots. Since the first brief intro about the Guild System was released, many DC fans have been expecting more detailed info, but the DC Expansion has been delayed for quite a long time...

Strategic Command WW2 Global Conflict v1.02 patch

Jun. 30, 2010; By Robert F. Ludwick's new v1.02 patch is available. More information in the following press release The highly anticipated first patch for Furysoftware's Strategic Command WW2 Global Theater, v1.02 is here! More than a hundred improvements, fixes and tweaks to both the game engine as well as the editor - many based on feedback from the fan community forums and email - make this one of the biggest patches for one of the biggest grand...

Keeping Me Busy

Jun. 28, 2010; By Robert F. Ludwick

While you may not see it publicly on the site, OMGN's been keeping me busy lately behind the scenes. While I'm seemingly the top guy around here when it comes to writing (and that's a mantle I'll be glad to give up), I've also got a number of other hats I wear for OMGN. For one, I'm the end-all-be-all for the website. I do the design work, the coding and the database programming. OMGN is hosted on the DarqFlare Enterprises server, a server I own...

CAD's Selective Argument

Jun. 28, 2010; By Robert F. Ludwick

One of the webcomics I regularly read, Ctrl+Alt+Del, had a particularly good strip and rant today. CAD is another in the flock of video game-based comics, but today's strip, titled Selective argument, is excellent. I agree wholeheartedly with Tim Buckley here.

Beyond Protocol Release Update

Jun. 23, 2010; By Robert F. Ludwick

I've just received a release update newsletter from Beyond Protocol and thought the lot of you might like to read it Greetings. It has been awhile since Beyond Protocol has done something significant.  Well tonight, you should take the time and check out the changes we have made to the game.  Some time ago, we removed the last elements of the "micro" technology.  This theory was actually a mathematical anomoly that existed...

Retro DarqByte: Too Hard?

Jun. 21, 2010; By Robert F. Ludwick

As I will now be doing my video game blogging here at OMGN instead of my personal blog DarqByte, I decided to migrate some of my retro video game posts from there. Here's the first one, called Too Hard? Retro video games almost always had enormously difficult levels in them. Take the original Donkey Kong, for example. Even the early levels in that game were tough. You had to be insanely awesome to reach even, say, the 10th level. When video...

OMGN User Blogs Launched!

Jun. 19, 2010; By Robert F. Ludwick

Undoubtedly, since you're reading this, you're aware that OMGN recently launched user blogs. Now that I have a spot here on OMGN that will allow me to be more personal, I'm planning on using this to be able to get a little more personal when I want to post things here on OMGN. See, the user blogs system poses two good things for me personally. In this new revamp of OMGN, we're trying to build ourselves to be as professional as possible. That...

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