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E3 2011: Super Mario 3DS First Impressions

Feature; Jun. 7, 2011; Channels: Video Games; By Ryan Goodman
Subtypes: Opinion, Preview
Super Mario makes his 3DS debut, and we were on hand to get a shot
Los Angeles, CA, USA

After seeing its impressive debut at the Nintendo press conference, I was very optimistic to check out the new Super Mario game for the Nintendo 3DS. I was given the option to play one of four levels. I chose the level that featured an old favorite from Super Mario Bros. 3, which especially caught my eye during the presser: the Tanooki suit.

Super Mario

The demo starts with the Tanooki suit in your inventory. The first thing I immediately noticed about the suit is that while you can use your tail to take out Goombas and other enemies, it wasn’t particularly clear how to start flying. While jumping, you can use the tail to make it across long distances, but I couldn’t find which button to use to start running for a take-off, like you could in Mario 3. It left me with the impression that all the features were not in place at this time.

The game has a unique fusion of traditional Mario game play with that of the newer titles in the series, such as Super Mario Galaxy. This fusion plays fairly well, but again, it seemed not fully developed just yet. While playing in 3-D, you can see where exactly you want to land Mario after a jump, plus many other things stand out, such as fireballs and coins.

Overall, Super Mario looks like a promising, flagship title for the 3DS, but the demo I played felt like it wasn’t all there.

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