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E3 2011: Inversion First Impressions

Feature; Jun. 13, 2011; Channels: Video Games; By Kyle James Hovanec
Subtypes: Opinion, Preview
Kyle plays through a new third-person shooter from Namco Bandai
Los Angeles, CA, USA

Inversion is an upcoming third-person shooter developed by Saber Interactive and produced by Namco Bandai Games. Players take on the role of soldier Davis Russel, who, along with his teammates, must fight an unknown enemy utilizing only the power of gravity.

Inversion

The demo had me playing through a ruined city space, utilizing the usual third-person shooter mechanics: Shoot here; run until you find cover there; hide behind said cover until your health regenerates; rinse and repeat.

What makes this title stand out from other shooters is the ability to utilize different kinds of ammunition which, when fired at enemies and objects, increases or decreases the hold gravity had on them. Firing one type of bullet could send your enemies crashing down from a high ledge. Another would send them floating up in the air, allowing you to pick them off with more traditional ammunition. Occasionally, there would be gravity wells that when exploded with a grenade, would change the gravity of the stage and allow the player to walk straight up walls and upside down over the ground, a la the no gravity sections of Inception.

While the demo presented some creative and interesting ideas, the rest of the game looks incredibly generic. The enemies, the main characters, and the weapons look like cardboard cut-outs of other generic video game action heroes.

One would have to play through entirely in order to properly judge the game, but as for what is there now, Inversion is a few cool ideas wrapped up in a slew of mediocre visuals and level designs.

Inversion will be released Feb. 7 2012 for the Xbox 360 and PS3.  


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