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E3 2011: Tom Clancy's Ghost Recon: Future Soldier First Impressions

Feature; Jun. 13, 2011; Channels: Video Games; By Kyle James Hovanec
Subtypes: Opinion, Preview
The Ghosts are back and deadlier than ever
Los Angeles, CA, USA

Tom Clancy's Ghost Recon: Future Soldier is the next chapter of the popular Ubisoft third-person tactical shooter series. This time, the game takes place in the near future, utilizing technology such as optic camouflage and pinpoint tactical missiles. The demo I played was a single-player level through a swampy village. The main ghost commando I controlled was able to sneak through a heavily guarded village using stealth camo to take out enemies unnoticed and also using new features like formations to clear rooms of enemies and synchronized shooting to take down a group of unsuspecting enemies in a matter of seconds. These were the early stealth bits; it was not long before all hell broke loose, and stealth was quickly traded in for an all-out firefight.

Ghost Recon: Future Soldier

The combat sections of Future Soldier play nearly identical to earlier Ghost Recon titles, with the ability to fire over the shoulder, command your troops into different tactical positions and take cover from enemy fire. However, the ability to actually move your soldier and be agile in the battlefield was much more intuitive than in previous entries in the series. Running was similar to Gears of War where holding down a simple button would allow your soldier to sprint across the battlefield. It felt very easy to move, and never once did I feel like I was getting caught on something or limited to how I could take shots at enemies and zip from cover to cover.

The game looks very nice as well. Detailed models and realistic movement were some of the best I saw out of any other game at E3. The environments were also pretty nice with a bright color palette rather than a bland gray color scheme most military shooters have become accustomed to using.

Finally, the game does a good job moving between game play sequences and cut scenes. The transition between the two felt fluid, and in some cases, it was difficult to tell the difference when game play ended and the cut scenes began. Normally, I'm against the use of cut scenes in action games in which the action comes to a halt, but here it was always fluid, and the pace never let up.

From the little bit I played, Future Soldier is looking like a great military shooter. When you combine that with Xbox 360 Kinect integration, March 2012 can not come soon enough.

Ghost Recon: Future Soldier is planned for release on Xbox 360 and PS3.   

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