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Features: Interview Subtype

XenoMiner Interview With Gristmill Studios' Jesse Nivens

Sep. 26, 2012; Channels: Video Games; By Kyle James Hovanec

XenoMiner Interview With Gristmill Studios' Jesse Nivens OMGN recently sat down with Jesse Nivens, one of the designers behind Gristmill Studios' latest title, XenoMiner, and discussed the inspirations behind game, what gamers can expect from the title, and what the future holds for the studio's next big project.   1. Tell us a little more about your company and yourself. How did it get started? What was the inspiration or drive behind assembling this studio? Gristmill is a group of dedicated...

The Girl Gamer Examined: An Interview with Andrea Phillips

Jul. 3, 2012; Channels: Video Games; By Kyle James Hovanec

The Girl Gamer Examined: An Interview with Andrea Phillips Award-winning author Andrea Phillips has worked as a game designer and writer on titles such as Perplex City, Floating City, and America 2049. Phillips took time out of her busy schedule to talk to OMGN about women in gaming, the recent events surrounding girl gamers, and whether the industry is becoming a kinder, gentler place in which all gamers can play and enjoy. OMGN: Over the past few years, gaming has become more cinematic and emphasized...

Interview With David Staats of Visions of Zosimos

Jun. 13, 2012; Channels: Video Games; By Kyle James Hovanec

Interview With David Staats of Visions of Zosimos Visions of Zosimos is an upcoming MMOCCG (Massively Multiplayer Online Collectible Card Game) that draws from real world texts regarding mythical forces and alchemy. This will be the first major release from creator Forever Interactive. OMGN recently interviewed Project Director David Staats about the upcoming release, how the Kickstarter Project is being employed to make this game possible, and how this game stands out in the crowded MMO market...

Minecraft: How It Became Cool to Create

Nov. 19, 2011; Channels: Video Games; By Stanley Jackson

Minecraft: How It Became Cool to Create November is the month of the sequel. It’s the month of the mega-money uber-release. Christina Aguilera, Jonah Hill, and the rapper Example were a few of the celebrities who made appearances at the launches of The Elder Scrolls: Skyrim and the mammoth Call of Duty Modern Warfare 3. Games are big business, and the more they become lucrative and commercial, the greater the desire titanic publishers such as EA and Activision have to increase...

E3 2011: Frogger 3D Preview

Jun. 15, 2011; Channels: Video Games; By Kyle James Hovanec

E3 2011: Frogger 3D Preview Tak Fujii became an E3 legend in just one press conference after his enthusiastic presentation for Ninety Nine Nights II. Soon the phrases “One million troops” and “You'll be sucked” were tossed all over the Internet and cemented his reputation as an eccentric and upbeat game designer overnight. For all intents and purposes, a game like Frogger 3D should not be made by Tak Fujii. “There are so many people who like...

E3 2011: Championship Jockey Interview

Jun. 8, 2011; Channels: Video Games; By Kyle James Hovanec

E3 2011: Championship Jockey Interview Today I was given the chance interview Akihiro Suzuki, the senior manager behind one of the upcoming titles from Tecmo Koei Games, Championship Jockey, a horse racing title for release on all three major consoles. Horse racing titles haven't seen very many releases or popularity in North America, but they have experienced moderate success in Japan. In fact, Championship Jockey is a merger of two other horse racing games: G1 Jockey, previously...

Lost in Translation: The Dream to Be a Game Translator

Feb. 3, 2011; Channels: Video Games; By Kyle James Hovanec

Lost in Translation: The Dream to Be a Game Translator I think it’s a common dream for anyone who has ever played video games to have some part in the video game production process at some point. To make a video game you would want to play and work in an industry where your job is to make products for your lifestyle. It’s a dream many of us wonder about but few of us ever pursue. Marlee Clark is working toward that dream. Not content to just sit around and watch the industry pass her by,...

Forever Interactive Interview: Emil Harmsen

Oct. 7, 2010; Channels: Video Games; By Kyle James Hovanec

Forever Interactive Interview: Emil Harmsen When we think of publishers and developers, usually the big names come to mind. The Blizzards, the Activisions, the EAs, and the Bungies. From the casual to the most hardcore, chances are you’ve heard of them, and there's an even greater chance you’ve probably played one of their games. It’s the small studios which often go under the radar; the ones who try to get their product known without the aid of multimillion dollar ad...

Soldat Interview with Michal Marcinkowski

Sep. 4, 2010; Channels: Video Games; By Charles Rector

Soldat Interview with Michal Marcinkowski Thank you, Michal Marcinkowski, for agreeing to do this interview with OMGN about Soldat. OMGN: Let's start with a self-introduction, the person behind the Game Master. MM: My name is Michal Marcinkowski. I'm a one-man team game production company based in Poland. My best known work so far is the online multiplayer mayhem Soldat. OMGN: Were you a soldier before Soldat?  MM: Nope. I think being a real soldier is much more boring than video...

Grand Prix Racing Online Interview

Aug. 16, 2010; Channels: Video Games; By Charles Rector

Grand Prix Racing Online Interview The following is an exclusive OMGN interview with Vladimir Alexandrov of Grand Prix Online at http://www.gpro.se OMGN: Let's start with a self-introduction of yourself, the person behind the Game Master. Vladimir Alexandrov:  Hello, my name is Vladimir Alexandrov from Bulgaria. I am the president and one of the administrators / developers of the game Grand Prix Racing Online (GPRO). OMGN: Were you a race car driver before Grand Prix...

Interview With Nuno of Astro Empires

Jul. 13, 2010; Channels: Video Games; By Charles Rector

Interview With Nuno of Astro Empires This exclusive OMGN interview concerns the space strategy game Astro Empires at http://www.astroempires.com/ OMGN: Let's start with a self-introduction of yourself, the person behind the Game Master NUNO: Hi, my name is Nuno Rosário, and I’m the creator and director of the game Astro Empires. I’m a normal person but with a passion for computer games and programming. OMGN: What was your experience as a gamer before Astro...

Crimson Moon Interview

Jun. 22, 2010; Channels: Video Games; By Charles Rector

Crimson Moon Interview OMGN: Let's start with a self-introduction of yourself, the person behind the Game Master. DELVAGAN: Well most know me as Delvagan or BigD. I'm the owner of Crimson Productions, LLC, who owns and operates "Crimson Moon." I've been coding in some form for the past 15 years or so. I started out coding basic HTML when the web was young. In college, I specialized in more application based programming learning languages like COBOL and Visual Basic....

Interview with Werner Bayer aka Bladefist of Pardus

Jul. 29, 2007; Channels: Video Games; By Charles Rector

Interview with Werner Bayer aka Bladefist of Pardus Following is an interview that was done with the co-founder of Pardus, Werner Bayer aka Bladefist: OMGN:  Let's start with a self-introduction of yourself. My name is Werner Bayer, developer and administrator of the free Massive Multiplayer Online Browser Game “Pardus” (http://www.pardus.at). Aside from my work on Pardus, I am a full-time student of computer science and software engineering. I live in Austria, near Vienna.OMGN:...

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